
Teaching Resources
In response to COVID-19, my ENG 102 class moved online. In order to offer students maximum flexibility and try to consider all learning approaches, I offered my students optional synchronous meetings on Twitch in addition to mobile-friendly and low-bandwidth enabled coursework. To do this, I used a variety of tools, listed on the right.



I broadcast my synchronous class sessions on Twitch using Streamlabs OBS and Web Captioner.


For asynchronous videos, I use Loom and Web Captioner.

TKF is a growing resource for Twitch-based education. You can join their Discord server!
My pedagogical practices draw significant inspiration from Asao B. Inoue's grading contract philosophy. In my own classroom, I refer to what Inoue calls contracts as agreements to remove the corporate/financial rhetoric from our assessment discussions in class. You can read more about Inoue's pedagogy in his book:
Antiracist Writing Assessment Ecologies: Teaching and Assessing Writing for a Socially Just Future by Asao B. Inoue
Sample Assignments/Activities
NOTE: This site was designed using image and text guidelines from Accessible Syllabus. Their resources are incredibly useful for designing assignments, digital and print texts, and in-class policies that promote an equitable, accessible in-class environment.

Twine is an open-source game design software that allows users to create simple or complex interactive stories.
Environmental Equity Resources
For an extensive list of resources related to environmental equity, new materialism, the climate crisis, and sustainability, check out Thing's Matter's Resources page. You can read more about Thing's Matter here.
These are a few critical texts I find useful for considerations related to environmental equity and new materialism:
Environmental Justice in a Moment of Danger by Julie Sze
Vibrant Matter: A Political Ecology of Things by Jane Bennett
Cannibal Metaphysics by Eduardo Viveiros de Castro
The News at the Ends of the Earth: The Print Culture of Polar Exploration by Hester Blum
Games and Digital Media Research Resources
These are a few texts I find useful for critical considerations of video games:
Playing Nature: Ecology in Video Games by Alenda Y. Chang
Video Games Have Always Been Queer by Bo Ruberg
Gamer Theory by Makenzie Wark
Critical Play: Radical Game Design by Mary Flanagan
The Queer Art of Failure by Judith Halberstam
Videogames and Postcolonialism
Empire Plays Back by Souvik Mukherjee
On Video Games
The Visual Politics of Race, Gender and Space by Soraya B. Murray
Algorithms of Oppression
How Search Engines Reinforce Racism by Safiya Umoja Noble
Video Games and the Global South edited by Phillip Penix-Tadsen
Tactical Media by Rita Raley


AnyKey is an advocacy group that seeks to empower and include marginalized players and allies in competitive gaming. You can join their Discord server or take the GLHF pledge!
Writing Center Resources
Both the University of Wisconsin-Milwaukee and the University of Minnesota Duluth's respective writing centers offer extensive resources to their students and communities. Some of those resources have been compiled here.