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This page is an ever-changing amalgamation of resources that I find, use, or am recommended! Click on the categories below or scroll to navigate the page.







Teaching Resources

In response to COVID-19, my ENG 102 class moved online. In order to offer students maximum flexibility and try to consider all learning approaches, I offered my students optional synchronous meetings on Twitch in addition to mobile-friendly and low-bandwidth enabled coursework. To do this, I used a variety of tools, listed on the right.

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I broadcast my synchronous class sessions on Twitch using Streamlabs OBS and Web Captioner.

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For asynchronous videos, I use Loom and Web Captioner.

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TKF is a growing resource for Twitch-based education. You can join their Discord server!

My pedagogical practices draw significant inspiration from Asao B. Inoue's grading contract philosophy. In my own classroom, I refer to what Inoue calls contracts as agreements to remove the corporate/financial rhetoric from our assessment discussions in class. You can read more about Inoue's pedagogy in his book:

Antiracist Writing Assessment Ecologies: Teaching and Assessing Writing for a Socially Just Future by Asao B. Inoue

Sample Assignments/Activities

NOTE: This site was designed using image and text guidelines from Accessible Syllabus. Their resources are incredibly useful for designing assignments, digital and print texts, and in-class policies that promote an equitable, accessible in-class environment.

This downloadable PDF is an in-class activity description that introduces students to the game composition platform Twine through the lens of queer games.

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Twine is an open-source game design software that allows users to create simple or complex interactive stories.

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Environmental Equity Resources

For an extensive list of resources related to environmental equity, new materialism, the climate crisis, and sustainability, check out Thing's Matter's Resources page. You can read more about Thing's Matter here.

These are a few critical texts I find useful for considerations related to environmental equity and new materialism:

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Games and Digital Media Research Resources

These are a few texts I find useful for critical considerations of video games:

Playing Nature: Ecology in Video Games by Alenda Y. Chang

Video Games Have Always Been Queer by Bo Ruberg

Gamer Theory by Makenzie Wark

Critical Play: Radical Game Design by Mary Flanagan

The Queer Art of Failure by Judith Halberstam

Videogames and Postcolonialism
Empire Plays Back
by Souvik Mukherjee

On Video Games
The Visual Politics of Race, Gender and Space
by Soraya B. Murray


Algorithms of Oppression
How Search Engines Reinforce Racism
Safiya Umoja Noble

Video Games and the Global South edited by Phillip Penix-Tadsen

Tactical Media by Rita Raley


AnyKey is an advocacy group that seeks to empower and include marginalized players and allies in competitive gaming. You can join their Discord server or take the GLHF pledge!

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Writing Center Resources

Both the University of Wisconsin-Milwaukee and the University of Minnesota Duluth's respective writing centers offer extensive resources to their students and communities. Some of those resources have been compiled here.

  • Verb Tense Chart (Azar) PDF

  • A Journal of Writing Center Scholarship (website)

  • University of Minnesota Duluth Career Center's Career Handbook (information on CVs and resumes: pgs. 28-49; PDF)

  • Purdue OWL (website)

  • UNC Chapel Hill Writing Center Handouts page (website)

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